While very relevant to understanding the social relationships of game players to the world around them, it seems to me that this idea of framing isn’t so far off to the way we are thinking about technologies mediation of experience…and even more interestingly, the way it mediates us. Technology, it seems to me, continually provides a context that we are working within at any particular point. It is part of a series of frames that we are interacting with at any one point, separating and filtering the world around us, deciding not only our relationship with whatever the mediated object is (whether that is game), but also very much deciding how we are perceivable as well.
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But this goes for many other forms of technology as well. Verbeek speaks about how glasses, a low contrast technology, changes both the perception of the world in front of him, but also people’s perception of him, the subject as well. Being with or without the technology device creates different kinds of frames that he can interact with, especially true as the visual of the frames themselves insert themselves on his world. But there are keys into the movement to the inside and outside of these technological realms. Sometimes it is keyed up by our ability, or more appropriately, our inability to see, or read something (put the glasses back on), sometimes it’s the desire to see beyond our normal range of expectation…or to get a much closer frame of understanding (as in Verbeek’s example of the microscope). These create frames of understanding that we have to key in and out of in order to put them into relationship with the world we know as “reality” (I use the term loosely :) ). The microscope fundamentally changes our experience to such a degree that there needs to be bridges formed, keys in place, for us to even understand how the micro in some way effects the macro (science at its finest :) ), without which the technology becomes a frame through which we have a hard time forming a real relationship with. The frame is very permeable at any one point, and this is important, because we are constantly having to readjust to adjust to every movement of framing that we do in order to experience the world around us, letting both inner and outside influences change our direction, thereby letting me move from zombie gameplayer, or better yet typist, into casual participant in the house in the blink of an eye…as I’m going to do right now.
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